
https://www.cta-observatory.org/
Spain and Chile hosts World’s largest array of Gamma Ray telescopes – Cherenkov Telescope Array

https://www.cta-observatory.org/
Spain and Chile hosts World’s largest array of Gamma Ray telescopes – Cherenkov Telescope Array
– The artist reworks her art to respond to its setting.
– She explores how the impact of her texts changes when presented in new materials and when seen from different vantage points
– Utilising electronic technologies, the artist explores the nature of public art, communication and human interaction.
– LED artworks, showcasing the mass market of instant, sound-bite news
– The text is something utilising clichés and the language of commercialism
– makes reference to the technology used in modern public advertising and warning signs.
– having viewers consider the uses of technology to attract attention has been a particular motivation for her in selecting this medium



https://www.diaart.org/program/exhibitions-projects/jenny-holzer-laments-exhibition
https://theartstack.com/artist/jenny-holzer/xenon-for-rio-de-janeiro
https://www.tate.org.uk/art/artworks/holzer-blue-purple-tilt-ar00082
https://planetinnovation.com/design-is-more-than-skin-deep/ :
“What makes a product great? Iconic? What makes some products dominate markets, change markets, even create new markets? Whatever the quality, the decision is made, neither by the team that created it nor the marketer who sold it, but by the people who use it. So that is where we start when we design a new product – with people. And that design must be more than skin deep.”
https://www.tate.org.uk/visit/tate-modern/display/tanks/no-ghost-just-shell
“From Experience the iconic project that united a network of artists around a single character
In 1999, artists Pierre Huyghe and Philippe Parreno bought the copyright to a manga character they named Annlee. Over the next three years, they created works that would develop her identity, and invited other artists to contribute to the project.
The character first appeared in the catalogue of Japanese design agency K Works. The agency created manga characters for animated films, comics, advertising and video games. The unnamed image was being sold as a minor character without a developed personality or life story.
After acquiring the rights to this figure, Huyghe and Parreno set up an animation studio in Paris. They approached a number of artists to create works featuring different manifestations of the character, which they called Annlee. Responses included short films, sculpture, sound works and prints. The network of artists linked by this character was a vital element of the project. Each artist defined Annlee in their own distinct way.
The title of the project echoes a Japanese manga comic, Ghost in the Shell, first published in 1989. Themes of cybernetics and artificial intelligence explored in the comic raise questions about the ‘ghost’ of consciousness enclosed within the ‘shell’ of a physical body.
This display presents eight of the twenty-five works in the No Ghost Just a Shell series. The selection focuses on works exploring the multifarious and unstable identity of Annlee.
THE TANKS
Curated by Carly Whitefield”
Zone Document 1 – Video done together with Matthew Ashley.
Thanks for joining me!
Good company in a journey makes the way seem shorter. — Izaak Walton
